TSS – An Enemy Approaches!
An enemy has arrived! This one is the 'tower' enemy.
This links into one of my aims for this project, which is to properly utilize the AI Controller system within Unreal.
In previous projects I have dabbled in this, but due to short timescales on projects I've often taken a simpler (though less versatile) route of simply having a different class for each enemy.
In this project I want to have a more modular system where I have classes with functionalities, and AI Controllers with behaviours.